What's the best ways you've come up with so far for opening and closing a container/gump in OEUO?
Is there a guaranteed way to open a container from an item id (chest/corpse/whatever) and waiting until it's open? Is that handled the same way as in EUO?
And is there a guaranteed way to close a specific gump by ID as well?
Guaranteed being the key word here. How robust is the client interface in OEUO? What level of error checking can we add? As an example there was no way to guarantee a gump was closed in EUO, you could right click it, but if the user moved the mouse simultaneously, and/or the container lost focus due to, say rain, the script would think the gump was closed, when in fact it isn't. What's OEUO like in this regard?
Discussion, LUA snippets, ideas? (I haven't started yet, this is me doing some early research

)