Publish 74 Comes to Test Center
    Greetings,  
Publish 74 comes to Test Center later today, along with the Enhance Client Patch 4.0.22 and the Classic Client Patch 7.0.22.     
Here are the notes for your reading pleasure.
See you in-game!
 
Publish 74.0.0
 
Live Arc Started
You will be noticing we have added town loyalty, please pick  the town you are the fondest of, you can only have loyalty to one town.  Starting this month and continuing thru  September the UO Team and the EM Team have worked together to create something  we are very excited about.  So keep your  ears and eyes open for the next phase in this adventure as we prepare in the  coming months for our 15th Anniversary!
Bulk Order Revamp
Bulk Order Caching
NPCs  will now allow cache up to 3 bulk order deeds for players
All  BODs are limited to one every six hours; this is no longer dependent on  crafting skill level
The  system will “cache” up to 18 hours worth of BOD give outs
Players  may claim all 3 deeds in quick succession
Turning  in a BOD adds a new deed to the cache (up to 3)
Example:  Log in after 18 hours and receive 3 deeds
Example:  Receive 3 deeds, then turn in 3 filled deeds, and immediately receive 3 new  deeds
Bulk Order Bribery
Players  may now grease the palms of NPCs that give out Bulk Order Deeds
The  NPC will accept a bribe from the player in order to upgrade a BOD to a better  one
Upgrades:  Quantity, Quality, Material
Can  only upgrade completely empty deeds
NPCs  will become more greedy over time and ask for higher bribes
Higher  level deeds also require higher bribes
NPCs  who are bribed frequently will come under Guild scrutiny, and stop accepting  bribes for a short time
To  start the process, select the Bribe context menu option on the NPC, and follow  the instructions!
Runic Re-Forging
For  Stygian Abyss accounts, players may now use Runic Hammers to “re-forge” items
Re-Forging  requires that the user use a Runic tool near a Soul Forge
Soul  Forge bonuses DO NOT apply to Runic Re-Forging
If  a Runic tool is used away from a Soul Forge, or by a non-entitle account, it  behaves as a classic Runic crafting tool
Re-Forging  Basics
Re-Forging  requires a non-magical craftable item that is not made from special materials
Re-Forging  will consume one or more charges from the runic tool to add magical item  properties to the item
The  user choose from a number of options to affect the results of the re-forging
Each  option selected increases the charges required to perform the action
If  no options are selected, the tool will add item properties randomly to the  item, similarly to classic Runic crafting
The  following options affect the result:
Powerful Re-Forging: causes the item to have  slightly more magical power
Structural Re-Forging: causes the item to have  more magical power, but the item will be Brittle
Fortified  Re-Forging: causes the brittle item to have higher durability
Fundamental Re-Forging: causes the item to have significantly  more magical power, but the item cannot be repaired. Its durability will be  increased.
Integral  Re-Forging: further increases the durability of the “cannot be repaired” item
Focused Imbuing: causes the item's magical  properties to be fewer and more powerful
Concentrated  Imbuing allows the item's magical properties to achieve higher maximum values
Grand Artifice: guarantees that the resulting  item will have one name, either a prefix or a suffix
Inspired  Artifice: allows you to choose which name will be added to the item.
Exalted  Artifice: guarantees that the item will have two names, both a prefix and a  suffix
Sublime  Artifice: allows you to choose a name to be added to the item. You must use  both Inspired Artifice and Sublime Artifice in conjunction if you wish to  choose both names to add to the item
Some  options require other options to be set:
Fortified Re-Forging requires Structural  Re-Forging
Integral Re-Forging requires Fundamental  Re-Forging
Concentrated Imbuing requires Focused Imbuing
Inspired Artifice requires Grand Artifice
Exalted Artifice required Grand Artifice
Sublime Artifice requires Exalted Artifice
Higher-level  tools:
Have higher budgets for adding item properties
Grant more properties
Runic  tools can be combined together if they are exactly the same type
Their  charges will be combined into one tool
Only  works if the resulting tool has 100 or less charges
To  combine tools, double-click one tool while near a Soul Forge and target the  other tool
Wrong Dungeon Revamp
Loot  items from this dungeon now use the New Loot Generator
Mobs  in Wrong can drop Mondain’s Legacy items, but not Gargoyle items
New  and tougher mobs
Prisoner  Escort: gain Compassion more rapidly by escorting prisoners out of Dungeon  Wrong
Bedrolls:  Search prisoners’ bedrolls to see what they’ve been up to
The  Prison of Nightmares
You  start in a cell in the center
Can  you find your way through a maze of vanishing walls?
Watch  out for the Jailor – he will put you back in your cell!
Find  the treasure room and steal some enchanted items
Watch out, these items have a security  enchantment
You must escape with the item to lift the  enchantment that binds it to the treasure room
New Item Property: Assassin Honed (found on  items in the treasure room) – A successful hit with a weapon will provide  additional bonus damage based on the attacker facing the same direction as the  target. The percentage of the damage is based on the weapons original swing  speed. Ranged weapons have a 50% chance to proc.
New  Stealables
Clean up Britannia – 4 new dyes
 Aura of Amber Pigment
Murky  Seagreen Pigment
Shadowy  Blue Pigment
Gleaming  Fuschia Pigment
Looting rights distribution change
Healers, Tanks, and DPS will all be  equally counted when receiving looting rights throughout the game.
Bard changes
Context menu updates:
Will now display the mastery path you are currently on.
Will allow you to switch masteries without having to re-do quests,  once every 10 Minutes.
Initiating any mastery ability will update your mastery book with  the new context menu.
 
Bug Fixes
Fixed the issue with the Dream Serpent not spawning in Ter Mur
HP, Stamina and Mana of duelist in the arena will be completely restored after the duel
The Christmas mats are now dyable with the standard dye tub, the furniture dye tub, natural dyes, tokuno dyes, and the clean up britiannia pigments. Please remember the square mat can only be dyed when in deed form.
Fixed the issue of the Christmas greeting card changing their from and to values
Fixed the issue of welcome mats blocking players from entering their homes with a single door.
When trading a pet the pet will now become frozen, an animal lore gump will be displayed and the pet has to be within 10 tiles of the owner.
Special Titles were added to the arena system.
Fixed the issue with how the garland hangs in the EC client
Siege should now have arena stones
Balanced will no longer  be given to throwing weapons with the new loot generator
Removed the Fireworks wand form the clean up items accepted
Immolating Weapon fir damage will now apply to each weapon hit instead of killing blow.
10th Anniversary sculpture can now be turned with the interior decorating tool.
Mannequins will no longer be ejected from a house when the house private/public settings are       adjusted.
Green Thorns can no longer be used in champ spawn areas containing sand terrain.
Players are no longer able to enter a negative balance in Sacrifice
Fixed an issue with SA       Goblins spawning in stuck locations
Fixed an issue with the       Lava Proof Hook, it should now attach correctly to the pole.
Owners cannot eject       co-owner placed Mannequins from a house.
Magic Reflect will no       longer flag you for reflecting non damaging spells.
Spectators can no longer       invite duel participants to a party.
Removed a rogue       cobblestone tile from the middle of the ocean.
In chat players can now       use the players ID number to submit a harassment appeal
The Blood Drinker property       will now spawn on items that are spawned with the new loot generator.
You will no longer lose       compassion if you fail to rez a pet.
Bolts of cloth will auto       stack in your inventory upon creation.
Fixed the issue with       Transferring/copying gargoyle characters        losing racial flight ability.
Buff/debuff scripts will       remove themselves properly when you stable/claim a chicken from their       coop.
Players can no longer       recall to their ships over loaded.
Spellbooks, runes, books       etc will no longer be sent to the Cavern of Discarded when disposed of in       a container.
You can now dye the       following with Tokuno Dyes:        Slither, Night Eyes, Venom, Cloak of life, Cloak of Death, Cloak of       Power, and the Conjurer’s Garb.
The general hotbar will       default to cursor target instead of current target
Changed out the barstools       in the Fisherman’s Brew Inn/Tavern
Scrolls of Alacrity have       localized text for the Japanese players.
Players can now cancel an       appeal that has been submitted.
In the EC client the       scissor sound effect was fixed
Players on Siege and Mugen       will no longer have to wait for mobs to spawn after using the valor       virtue.
Draconic Orbs and Rare       Serpent Eggs will no longer become stuck on the appropriate alters
Gardeners can now open the       plant gump when the plant is in secured containers.
Players can now dry dock       their ships when the deck is cluttered with bones that do not decay.
The reward from the “The       Honor of the De Boors” quest is now labeled correctly “The Goblet of       Celebration”.
Faction       Town Sigils should now provide silver to the correct thief when it is       returned to the Faction Town Sigil Monlith.
Evil Omen will now work       with melee damage
If your criminal warning       gump is off it will no longer appear when using the CurrentTarget macro.
With the New Loot Generator, weaker mobs now  have a chance of producing unusually powerful items, rarely
Luck now has more influence on the power of  items created by the New Loot Generator
Slayer item properties will now spear with  greater frequency on items created by the New Loot Generator
Unraveling items looted from medium-level  creatures in Shame will more often produce relic fragments
 
Legacy client  7.0.22
Cliloc Changes
 
Enhanced Client  4.0.22
Cliloc Changes     
http://www.uoherald.com/node/522