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_C2_ Script Library / Re: C2's Trick or Treater 2.3
« on: November 02, 2014, 06:43:05 AM »Quotefinditem FJC_HJC g_3
set #lobjectid #findid
event macro 17
wait 10
Where exactly do you put this. My char recalls and runs to the door but doesnt open it. if I manually open it he runs in and continues. What am i doing wrong?
you need to add some more lines to pathfind.
pathfind to edge of steps, pathfind to door, put door open id in that you have listed, then the last part is the pathfind the %movedx %movedy