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Messages - The Ghost

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76
New member introductions / Re: Howdy from Lake Superior
« on: March 26, 2021, 05:37:33 PM »
Nice,  My Sampire on LS atm  hehe   I can do champ.

77
New member introductions / Re: Howdy from Lake Superior
« on: March 26, 2021, 08:24:24 AM »
 I play on LS for a while so I can get some game time with you, but our schedule never match up.    I do pop out from time to time  and chat with old friend.  I did move my Tamer to ATL, 

78
Off Topic / Re: The top 12 reasons I'm liking Notepad++ so far
« on: March 19, 2021, 12:10:44 PM »
having two keyboard is maybe old handicap, but prevent for flipping screen.      To help me I have a small keyboard  for the second machine,  that let me know if I'm using the right one,  but still sometime get draw to wrong KB  hehe.

Never really get in using  Notepad++   . 

79
New member introductions / Re: Popping back in
« on: March 07, 2021, 07:50:42 PM »
Welcome SUO Community

80
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« on: February 28, 2021, 04:01:29 PM »
Did you notice if you are fishing in the same direction when msg occur.  Maybe the count  do not reset.  Or   the Charpox Location do not get updates.

81
New member introductions / Re: Still the best game
« on: February 26, 2021, 07:47:54 PM »
Welcome to SUO.   

I notice Arirang have a little base player.  Bank in luna have activity now.   Enjoy your return

82
New member introductions / Re: Goodbye social life again :(
« on: February 13, 2021, 09:01:53 AM »
Two thinks are sure in my Life,  UO and SUO community.   Welcome back to th elife of UO and to jon SUO. 

83
Welcome back to UO and thx for joining SUO.  Enjoy your play time, once more

84
Resource Farming / Re: Mwinc. Miner
« on: January 23, 2021, 01:59:19 PM »
been trying to figure out how to update this for ter mur mining or sand mining..so far no joy..everything else works perfect, even cave mining, so cant understand why has issue with sand mining.. dunno will get it going at some point!

This build use Tile info,   It work on all the old facet ( Fel/Tramme;/ Tokono/Malas)  Termur  have no tile info store within Easy UO.  Only way to to this is by location to you.    Neo have a Lumberjack that you can record the click location.   
Spewy have an option to record your click location if you want.  I haven't use it in 6 years now.     https://www.easyuo.com/forum/viewtopic.php?t=200

Your other option is to figure out how to use Mr S..  mining.  This one scan for location around you that can be mine.

85
Scripting Chat / Re: Weird crashing problems?
« on: January 21, 2021, 04:25:51 PM »
Now EasyUO have an auto updater,  just pointing that now since you are returning.

Event without script, UO crash,   Recall Home, trading window.  We can't explain  what happen.     If I crash and have my swap script turn on,  I usually pause it  if it haven't stop,   this way I can safely log in,  some time I did have that black screen logging in,   and getting stuck their.   

Other reason to crash, it performing two action at same time.  EasyUO hate that.  looting gold and moving 2 title. Looting items and you moving open bag window.   In my experience EasyUO have become more sensitive to double action then before.   

The question is: what were you doing with your mouse while running the script

86
New member introductions / Re: Hey all, I am Brandon!
« on: January 03, 2021, 09:19:52 PM »
Welcome to SUO. 

87
Script Debug / Re: Need a little help on this. I am a rookie!
« on: January 01, 2021, 05:07:36 PM »
You can look here   TG_Factory make aids as well.
http://www.scriptuo.com/index.php?topic=13169.0

88
General UO Chat / Re: Send message to party via Easyuo
« on: December 11, 2020, 08:11:49 PM »
it the same in game symbol
http://wiki.easyuo.com/index.php?title=Msg

It simple
msg  \ HEY  ; Guild
msg  | HEY; Alliance
msg  / HEY ; Party


lot of good info here
http://wiki.easyuo.com/index.php?title=Documentation

89
That why I have the TG  Factory,  it was to help us make what we need to craft the BOD.      I find that it was just easier to update for single BOD ( single resource) 

all depend the route you want to go.    here some addition for the craftinfo.txt file
This will help you if you want to modified  S7Bodfiller.   

Code: [Select]
; -------------- Cooking ----------------------------
if %1 = sack_of_flour || %1 = sack , #spc , of , #spc , flour || %1 = PGG
  gosub _sub sack_of_flour PGG 5 trash Ingredients 1 0 1 cooking 20 1 wheat 1
if %1 = dough || %1 = LGG
  gosub _sub dough LGG 5 trash Ingredients 1 1 1 cooking 20 1 flour 1
if %1 = sweet_dough || %1 = sweet , #spc , dough || %1 = LGG
  gosub _sub sweet_dough LGG 5 trash Ingredients 1 2 1 cooking 20 1 dough 1
; -----bake
if %1 = miso_soup || %1 = miso , #spc , soup || %1 = LEP
  gosub _sub miso_soup LEP 4 trash baking 3 12 1 cooking 20 1 fish 1

Code: [Select]
  ;---------------- Fletching ---------------------------------
if %1 = kindling || %1 = PEF
  gosub _sub kindling PEF 4 trash Materials 1 0 1 bowcraft 30 1 boards 1
if %1 = shaft || %1 = SLK
  gosub _sub shaft SLK 4 trash Materials 1 1 1 bowcraft 5 1 boards 1
 if %1 = elven_fletching || %1 = elven , #spc , fletching || %1 = ...
  gosub _sub elven_fletching ... 1 trash Materials 1 2 1 bowcraft 30 2 faery_dust 1 feathers 20
  ;------Ammo---
if %1 = arrow || %1 = RWF
  gosub _sub arrow RWF 4 trash Ammunition 2 0 1 bowcraft 30 2 shaft 1 feathers 1
if %1 = crossbow_bolt || %1 = crossbow , #spc , bolt || %1 = LNK
  gosub _sub crossbow_bolt LNK 1 trash Ammunition 2 1 1 bowcraft 30 2 shaft 1 feathers 1
if %1 = fukiya_dart || %1 = fukiya , #spc , dart || %1 = SGP
  gosub _sub fukiya_dart SGP 1 trash Ammunition 2 2 1 bowcraft 50 1 boards 1
; ----------  Weapons -------------
if %1 = bow || %1 = WOH
  gosub _sub bow WOH 4 trash Weapons 3 0 1 bowcraft 200 1 boards 7
if %1 = crossbow || %1 = JSF
  gosub _sub crossbow JSF 4 trash Weapons 3 1 1 bowcraft 200 1 boards 7
if %1 = heavy_crossbow || %1 = heavy , #spc , crossbow || %1 = BFR
  gosub _sub heavy_crossbow BFR 1 trash Weapons 3 2 1 bowcraft 220 1 boards 10
if %1 = composite_bow || %1 = composite , #spc , bow || %1 = BFR
  gosub _sub composite_bow BFR 1 trash Weapons 3 3 1 bowcraft 200 1 boards 7
if %1 = repeating_crossbow || %1 = repeating , #spc , crossbow || %1 = PPO
  gosub _sub repeating_crossbow PPO 1 trash Weapons 3 4 1 bowcraft 220 1 boards 10
if %1 = yumi || %1 = MDP
  gosub _sub yumi MDP 4 trash Weapons 3 5 1 bowcraft 220 1 boards 10
if %1 = elven_composite_longbow || %1 = elven , #spc , composite , #spc , longbow || %1 = BFR
  gosub _sub elven_composite_longbow BFR 1 trash Weapons 3 6 1 bowcraft 200 1 boards 20
if %1 = magical_shortbow || %1 = magical , #spc , shortbow || %1 = BFR
  gosub _sub magical_shortbow BFR 1 trash Weapons 3 7 1 bowcraft 310 1 boards 15

90
Crafting / Re: Gaderian's Refinement Amalgamator
« on: December 02, 2020, 04:17:41 PM »
Here what I did to remove that check Qty Correct?
 comment out 4 line of code. 
Code: easyuo
  1. sub CombineInventory
  2.  for %CIType 1 6
  3.   {
  4.   for %CIArmor 1 12 ; Want armor of the same type processed at one time
  5.    {
  6.    for %CILevel 1 4 ; do not need to try to combine invulnerable
  7.     {
  8.     set %CICombineQvar Refinement , %CIType , %CILevel , %CIArmor ; this order allows 2 digit armor, but does the same type of armor together
  9.     gosub q_count %CICombineQvar
  10.     while #Result > %CILevel
  11.      {
  12.      set %CICombineQuantity %CILevel + 1
  13.      for %CIPullQty 1 %CICombineQuantity
  14.       {
  15.       gosub q_pop %CICombineQvar
  16.       if #Result <> _NoValue_
  17.        {
  18.        finditem #Result C
  19.        set %CILastBagid #findbagid ; we will put the new on back in the bag we got the last one from
  20.        exevent drag #Result
  21.        wait 5
  22.        exevent dropc #Backpackid
  23.        wait 20
  24.        }
  25.       }
  26.    ;  display yesno Is the Pulled Qty Correct?
  27.    ;  if #dispres = yes
  28.   ;    {
  29.       finditem %Refinements C_ , #backpackid
  30.         if #findcnt = %CICombineQuantity
  31.          {
  32.             for #findindex 1 #findcnt
  33.               {
  34.                 set #lobjectid %AmalgamatorID
  35.                 event macro 17
  36.                 target 2s
  37.                 set #ltargetid #findid
  38.                 set #ltargetkind 1
  39.                 event macro 22
  40.                 wait 20
  41.               }
  42.          finditem %Refinements C_ , #backpackid
  43.            if #findcnt = 1
  44.             {
  45.             ; add new to queue
  46.             event property #findid
  47.             wait 5
  48.             gosub SumInventory
  49.             wait 20
  50.             exevent drag #findid
  51.             wait 5
  52.             exevent dropc %CILastBagID %X %Y ; put new refinement into bag the last one was pulled from
  53.             wait 20
  54.             }
  55.          else
  56.             {
  57.             display ok I am confused by a miscount on refinements - expected 1 but found #findcnt
  58.             pause
  59.             }
  60.          }
  61.     ;  }
  62.      else
  63.       {
  64.       pause
  65.       }
  66.      gosub q_count %CICombineQvar
  67.      } ; end while
  68.     }
  69.    }
  70.   }
  71.  


And if you want to place them in specific location in pack.
Code: easyuo
  1. sub SumInventory
  2.  if Defense in #property 3
  3.   set %SILevel 1
  4.     set %x 45
  5.     set %y 60
  6.  if Protection in #property 3
  7.   set %SILevel 2
  8.      set %x 135
  9.      set %y 60
  10.  if Hardening in #property 3
  11.   set %SILevel 3
  12.      set %x 45
  13.      set %y 140
  14.  if Fortification in #property 3
  15.   set %SILevel 4
  16.       set %x 135
  17.       set %y 140
  18.  if Invulnerability in #property 3
  19.   set %SILevel 5
  20.       set %x 90
  21.       set %y 100
  22.  
  23.  if Bone in #property                       ; Bone
  24.   set %SIArmor 1
  25.  

Edit (TM): EUO coloring - DOH!

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