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New member introductions / Re: New Member Intro
« on: December 10, 2015, 09:34:27 AM »
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(And yes, you need imbuing)..
Well my whole take on imbuing is that people need end-game tasks to try and tweak their characters to the ideal levels. Imbuing is a really good to keep veteran players busy doing character enhancement for end-game content. Farming randomly for that ideal piece just really doesn't cut if from the perspective of the expert player that needs some kind of control over their engame play.
http://this script looks like it has a lot of potential but I guess I'm not getting the setup part right. I tried to put the password in the account name to see if it was making it but it never changed the name and then when it does put it in the password it puts 3 or 4 letters.
*** Add Accounts ****
;; gosub AddAccount AccountName Password Defeault[optional]
;; Accountname - daddy
;; password - daddy
;; Default - optional setting to set the Default account that
;; script should reset uo to before exiting.
;gosub AddAccount daddy ;edit this
;gosub AddAccount ;edit this and add more line for more accounts
_________________________________________________________________________________
;#CONTKIND/Gump Values for Client version 7.0.47.0 (Patch unknown)
set %GumpMainMenu IORC ; This is the login screen
Set %GumpWait QMU ; This is the wait gump before next screen
Set %gumpShardSelect ACPC ; this is the shard select screen
set %GumpLogin SVZ ; this is the Character Selection Screen with NEW/DELETE Buttons
set %GumpNewChar KDGC ; this is the New Character Name and Clothing screen
set %GumpNewChar2 WZKC ; this is the New Character Trade Selection screen
set %GumpNewCharMap WZKC ; this is the New Character Map starting location screen
set %GumpGeneric YAOD ; this is the Vet Reward/6 month stat increase gump
set %GumpYesNo GLDC ; this is the Logout - Okay Cancel gump
Works great up until about an hour to three of running then causes client crash....is there anything I can do to make it stop doing this? I have not changed anything within the script.
I've run every version, and I haven't had too too many issues with losing stuff. The only issues I've had in regards to that is when I've crashed UOSteam. It doesn't appear to do profile saving on crash cleanup, so I'll lose whatever information I've changed. The best way to guard against what you're saying is to have adequate checks in your scripts to make sure, if you don't want the information (if not listexists), then it should remake the list with the information it needs. Considering this check is not expensive, it should be in the beginning of every one of your scripts when listed data is required.
UOsteam saves the loot information globally. Meaning if you have two clients open it will not save.
assuming you are running it as administrator under 7, 8 or 10
how many clients are you running?
are you using EUO or stealth?
Hey Neo, I've been using your lumberjack script for the last couple days and it works like a charm so figured I'd check out your mining script. I seem to be having an issue that someone else had, and that is I can get the script all set up, I can recall to my first location, then it just stands there "scanning tiles".
I have used your uop2mul_2.0 twice to update the mul files but it does not seem to help. Was wondering if you had any other ideas?
Thanks again and keep up the good work!