EN,
I should be able to run the House Gathering Scrpt today or tommorow. I ran it for a little bit today, but had a problem with the script not allowing the character to go up stairs? I have a castle that has 1 staircase on the first floor and 2 staircases on 2 going to 3 and on level 3 going to the roof. I am trying a different method of putting 2 house teleporters on every floor (one for up from the floor below the other up to the next level -- the roof will have one returning to the first floor porch area.). I have placed one in the west corner and the other in the east corner, so that hopefully my toon will be able to walk the full square/rectangle. This method is not a cheap method. Is it the best? and only method that will work?
I am assuming that I do not need to run the petal picker any more by itself, if I am using this script?
How far is the reach for the toon to look in containers, etc. 9? I have not worked with making rails before, so I may struggle setting the script up.
The script should have zero issues walking up stairs. Just use your number pad or arrow keys to move your character around and write that down. Ie if char is standing at bottom of stairs to go to the top you must go north one step 5 times then turn east and take 3 steps... the rail would be N 5 E 3 , write that in the movement part of your script.
And you can use the free or near free house teleport tiles that come in the house designer tool to move between floors or however you want, you dont need the expensive teleport tiles that are addons.
Cheap free teleports, inside one house only: getting upstairs section:
https://uo.com/wiki/ultima-online-wiki/gameplay/houses-placing-a-house/house-owning-2-building-a-custom-house/https://forum.uo.com/discussion/440/how-does-custom-house-teleporter-tiles-work-with-the-editorhttps://www.uoforum.com/threads/custom-housing-and-teleporters.57791/Expensive teleports, works across houses:
https://www.uoguide.com/House_Teleportation_TileScript has zero problems looking in containers, just pass the container id in the script. And yes if you use this script to harvest of rose of trinsic petals you don't need to run another script to harvest them.
example rail script, from what you wrote above, fillin the ids,etc as needed:call %ENs_Subs_Rails ENs_Walk N 5 E 3 ; going up stairs maybe
call %ENs_Subs_Standard ENs_OpenBags <BagID> ; open a container
call %ENs_Subs_Resource ENs_House_Harvest RoseOfTrinsic ; Harvest rose of trinsic
call %ENs_Subs_Rails ENs_Walk N 5 ; Walk to unload bag
call %ENs_Subs_Resource ENs_House_Unload <unloadbagid> RoseOfTRinsic ; unload the picked rose of trinsic.