Author Topic: neo's cleanup residue quester 10/06/2011  (Read 22682 times)

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Offline gimlet

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Re: neo's cleanup residue quester 10/06/2011
« Reply #45 on: January 01, 2015, 04:41:36 PM »
0
I love this thing, but once my trash barrel hits 125 items it gets into a loop where that container won't hold more items and I eventually get logged out for inactivity. :-[

Is your trash barrel locked down and secure?

Offline Crisis

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Re: neo's cleanup residue quester 10/06/2011
« Reply #46 on: January 01, 2015, 05:23:13 PM »
0
I love this thing, but once my trash barrel hits 125 items it gets into a loop where that container won't hold more items and I eventually get logged out for inactivity. :-[

Is your trash barrel locked down and secure?


Gimlet is right, make sure that an owner secures the barrel and it shows locked down and secured. Then it will auto-delete when the 125 item goes in it.

Offline Pirate Roberts

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Re: neo's cleanup residue quester 10/06/2011
« Reply #47 on: January 02, 2015, 05:17:31 PM »
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Excellent, thanks. Now to figure out how to script dull hammers to unravel into residue. I found that making dull hammers takes one ingot and yields approximately 3 residue.

Offline Crisis

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Re: neo's cleanup residue quester 10/06/2011
« Reply #48 on: January 02, 2015, 08:58:00 PM »
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Manwinc has a trainer that makes DC hammers, look at his code for some ideas. http://www.scriptuo.com/index.php?topic=8968.0

Offline Pirate Roberts

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Re: neo's cleanup residue quester 10/06/2011
« Reply #49 on: January 08, 2015, 10:47:37 AM »
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Manwinc has a trainer that makes DC hammers, look at his code for some ideas. http://www.scriptuo.com/index.php?topic=8968.0

I used that, and finally tweaked it to fit my needs, thanks!!

Offline The Ghost

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Re: neo's cleanup residue quester 10/06/2011
« Reply #50 on: January 08, 2015, 05:28:16 PM »
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Good job of fining a work around. Can you post your tweak plx. so other may fine it interesting as well.

Offline Pirate Roberts

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Re: neo's cleanup residue quester 10/06/2011
« Reply #51 on: January 13, 2015, 07:40:14 AM »
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Good job of fining a work around. Can you post your tweak plx. so other may fine it interesting as well.

[modbreak]
Please post modifications to the code, and not the modified code itself.  Thanks, TM
[/modbreak]
« Last Edit: January 13, 2015, 08:55:28 AM by TrailMyx »

Offline Puebles

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Re: neo's cleanup residue quester 10/06/2011
« Reply #52 on: May 16, 2015, 05:17:04 PM »
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Had two issues. Followed the advice and moved my runes closer to the quest giver. Second the position for the Toggle Quest Item on my menu worked at 190....not 130, 140. or 165 as recommended. I did trial and error to get it to work. Yes, forget who said it...it works so fast you have to pause to see what it is doing. For what it's worth I am doing this for the Runic Chisels not the cleanup points.

Offline addicted

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Re: neo's cleanup residue quester 10/06/2011
« Reply #53 on: October 13, 2015, 04:28:26 PM »
0
Great Script! it works perfectly.

I did some change to use the bank as secure and i found something odd in the sub dropoff
It search in a bag for a chisel and trash everything else, but if there isn't a chisel why just don't trash the bag instead of trashing the ps and after the bag?

[spoiler=Original Sub]
Code: [Select]
;======= sub dropoff =======
sub dropoff
  menu set status Dropping , #spc , off , #spc , stuff
  repeat
    finditem %bag C_ , #backpackid
    if #findcnt > 0
    {
      set %currentbag #findid
      set #lobjectid %currentbag
      event macro 17
      repeat
      until #contid = %currentbag
      wait 20
      finditem * C_ , %currentbag
      for #findindex 1 #findcnt
      {
        if ZEH in #findtype
        {
          gosub move #findid %chisel_bag #findstack
          set %chiselcnt %chiselcnt + 1
          menu set chiselcnt %chiselcnt
        }
        else
          gosub move #findid %trash #findstack
      }
      set %x #contposx + 50
      set %y #contposy + 50
      click %x %y f dmc r
      wait 15
      gosub move %currentbag %trash #findstack
      wait 10
    }
  until #findcnt < 1
return
;======= end sub =======
[/spoiler]

[spoiler=Modified Sub]
Code: [Select]
;======= sub dropoff =======
sub dropoff
  menu set status Dropping , #spc , off , #spc , stuff
  repeat
    finditem %bag C_ , #backpackid
    if #findcnt > 0
    {
      set %currentbag #findid
      set #lobjectid %currentbag
      event macro 17
      repeat
      until #contid = %currentbag
      wait 20
      finditem * C_ , %currentbag
      for #findindex 1 #findcnt
      {
        if ZEH in #findtype
        {
          gosub move #findid %chisel_bag #findstack
          set %chiselcnt %chiselcnt + 1
          menu set chiselcnt %chiselcnt
        }
      }
      gosub move %currentbag %trash #findstack
      wait 10
    }
  until #findcnt < 1
return
;======= end sub =======
[/spoiler]

Sorry for my english :)


Offline HardY-

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Re: neo's cleanup residue quester 10/06/2011
« Reply #54 on: January 28, 2016, 12:55:24 PM »
0
can anyone help me make to save 110s?

maybe?


finditem TVH C_ , #backpackid
if 110 in #property

?

Edit: OK i did it :D, just add

Spoiler: show
[code]        if TVH in #findtype
        {
          event property #FINDID
          if 110 in #property
           {
          gosub move #findid %chisel_bag #findstack
           }
        }[/code]


After line 145 so will be

Spoiler: show
[code]    finditem * C_ , %currentbag
      for #findindex 1 #findcnt
      {
        if ZEH in #findtype
        {
          gosub move #findid %chisel_bag #findstack
          set %chiselcnt %chiselcnt + 1
          menu set chiselcnt %chiselcnt
        }
        if TVH in #findtype
        {
          event property #FINDID
          if 110 in #property
           {
          gosub move #findid %chisel_bag #findstack
           }
        }
        else
          gosub move #findid %trash #findstack
      }[/code]


I know it isnt the best way, but work, he will drop 110 ps`s in the chisel bag.
« Last Edit: January 28, 2016, 01:29:37 PM by HardY- »

Tags: cleanup  spring