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Messages - baldielocks

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271
General UO Chat / Re: Swing speed cal. Dex or stamina based?
« on: June 09, 2010, 06:51:59 PM »
thanks for the quick replies!. confirms my thinking. just odd that (not really  ;) ) that stratics would have it different in two places.

272
General UO Chat / Re: Swing speed cal. Dex or stamina based?
« on: June 09, 2010, 05:39:07 PM »
thanks nobama. i notice your formula uses stamina as well vice dex. I will try to make a stam suit and see if there is a perceptible speed diff.

273
General UO Chat / Swing speed cal. Dex or stamina based?
« on: June 09, 2010, 05:01:27 PM »
Doing some research to maximize sampurai. On stratics, I found on the http://uo.stratics.com/content/arms-armor/arms.php that they use dex in the cal. However, on http://uo.stratics.com/content/arms-armor/combat.php, they say the official formula is stamina.

I hate posting there, any idea o scripto-loticusi (plural form)?

274
General UO Chat / Re: magic arrow requires a relic?
« on: June 07, 2010, 12:36:42 PM »
Paul, I think the one tester quite from Nisha was regarding melee weps, not bows. Which is the area I had concern with.

Cervesa, thanks for the info regarding archery. Training it (again), so will keep an eye out for it.

275
UO Bragging Rights / Re: Vampurai suit done! At last.
« on: June 07, 2010, 12:33:01 PM »
Thanks to all the great replies, I have been tweaking my set up. Last night added a blackstaff. Not as much DPS per sec as a gnarled with 40 SSI, but it works well.
60 HML
60 HLL
44 HSL
45 DI
50 HLA
10 SSI
-20% req
-2 weight

POF'ed to max and imbued then enhanced. I have made 4 blackstaves like this (swapping HSL for slayers). Only one has failed!
Max damage on a LS critical so far has been 159 (without slayer, honored opponent).

Changed arms for woodland arms, not the uber ones yet (still getting cash together as a returnee).
Changed jewels around for stats. Now sitting at 147 STR, 150 Dex, 25 int (57 mana). Looking to get sash and boots with +int.

276
General UO Chat / Re: magic arrow requires a relic?
« on: June 04, 2010, 10:22:26 PM »
That is why I asked. Didnt / isnt magic arrow the weakest of the on hits? SO why a relic? Am I missing something? Everything else but lightning requires no relic. :-[

277
General UO Chat / Re: magic arrow requires a relic?
« on: June 04, 2010, 03:39:57 PM »
Thanks for the info all. And for the testing Nisha! :D

Any ideas on magic arrow requiring a relic?

278
General UO Chat / magic arrow requires a relic?
« on: June 02, 2010, 03:03:11 PM »
Okay,  :o, I have no idea why this would be. Am I missing something?

Also, has anyone heard / verified anything about hit lightning breaking slayers (especially undead)? Heard on my shard that it might, but am still unclear on it.

279
UO News / Re: [UO Herald News] Welcome to Publish 66!
« on: May 27, 2010, 06:22:19 PM »
did peace quest in conservatory. Peace 5 freaking mongbats? What kind of quest is THAT!!!

280
Script Debug / Re: Dropg tutorial help
« on: May 27, 2010, 03:11:51 PM »
thanks endless. How would you accomplish that? I assume find kind greater than one, but cannot see a way to increment it.

281
Scripting Chat / working LJ script for ter mur?
« on: May 27, 2010, 03:11:52 AM »
I am wondering if there is a working LJ script for ter mer. I have tried 4, and cant get any to chop there. Been all over easyuo site trying to find out how to fix.
Can anyone give some pointers here?

282
been making miner loops around ter mur royal city. I noticed that the stone tiles in the north end (by waterfall) are mineable, but #tiletype shows they are type 0. For giggles, added it to 12 times over's miner. It wont mine. On further exploration, there are several tiles that show as type 0. Anyway to get a REAL type on them so we can automate them?

283
as a retired vet, i thank you for continuing the tradition of serving our country. Sure wish I could have stayed. Congrats on the baby! And welcome to the forums. Good bet you will quickly exceed me (since I am a level -10 scripter  :P ).

284
Script Debug / Dropg tutorial help
« on: May 26, 2010, 07:43:10 PM »
Been working a very tiny script, and reading the wiki. I am having a problem with exevent dropg. I looked at other scripts that use this command, and cannot figure out what i am doing wrong. I can get it to drag #findid and #findstack, but it sticks on cursor. Using dropc to debug.

Code: [Select]
Finditem EEG C_ , #backpackid ; hides in pack
exevent Drag #findid #findstack
wait 10
exevent Dropg #charposx #charposy #charposz ;put on ground from easyuo wiki
wait 10
exevent Dropc C_ ; clears cursor as debug
halt

285
Scripting Chat / Re: Has anyone made a crused glass maker script?
« on: May 25, 2010, 03:13:37 PM »
Thanks only, i did not see that tidbit on stratics. Wow, that sure changes things for me.

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