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Messages - Cush

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76
Crafting / Re: TG Crafting Factory 1.0
« on: August 01, 2015, 07:30:54 PM »
1.5 has been running fine all day on Pulp. I will switch to Scrolls in the morning.

77
Crafting / Re: TG Crafting Factory 1.0
« on: July 31, 2015, 10:26:05 AM »

Version 1.4

Confirmed this again. Did not create another toolkit before the charges on the toolkit ran out.

I am going to move over to making pulp now

78
Crafting / Re: TG Crafting Factory 1.0
« on: July 31, 2015, 07:22:29 AM »
OK I made it through 5 pen creations just fine however it did  not see the fact that there was only five charges on the tool kit.

Once the tool kit expired it hung up the script waiting for another tool kit. I dropped one in my backpack and it made a pen and continued.

need this to make a toolkit

79
Scripting Chat / Re: Rune Marker
« on: July 30, 2015, 04:01:24 PM »
I have used that script a lot to copy rune books and I think it works great. Especially after he added the feature to name the books as well.

Probably made a few thousand rune book copies and sold them on the vendors for basic stuff. Cities, dungeons, Etc.

80
Crafting / Re: TG Crafting Factory 1.0
« on: July 30, 2015, 03:58:27 PM »
this run is 218K but I had to reload my pack with pens a couple of times.  ;D

I think I have done about a million with your script in testing

81
Welcome Aboard!

82
Crafting / Re: TG Crafting Factory 1.0
« on: July 30, 2015, 10:00:49 AM »
Sounds good. I have 25K pulp left to finish converting to scrolls then I will try out the pulp making side of this.

83
Crafting / Re: TG Crafting Factory 1.0
« on: July 28, 2015, 06:43:34 AM »
Just let me know what you need done for further testing. I am around all day

84
Crafting / Re: TG Crafting Factory 1.0
« on: July 22, 2015, 05:48:53 AM »
I did load my backpack up with scribe pens and it ran about 70K scrolls non stop.

For sure it seems to be something in the pen creation process that creates the hang up.

It would be nice to not have to hit the scroll button again to get it going.

85
Crafting / Re: TG Crafting Factory 1.0
« on: July 21, 2015, 08:13:58 AM »
This run stopped at 2900 scrolls

Status says "restocking Wood Pulps"

Hung up on Return

Code: [Select]
sub CheckMenu
  if #menubutton = EUOButton1
     gosub Button_CraftPulp
  if #menubutton = EUOButton2
     gosub Button_CraftScroll
  if #menubutton = EUOButton3
     gosub PauseCraft
    return

86
Crafting / Re: TG Crafting Factory 1.0
« on: July 21, 2015, 07:49:59 AM »
First run made 2600 scrolls

and stopped here on if #menubutton = EUOButton2

Code: [Select]
sub CheckMenu
  if #menubutton = EUOButton1
     gosub Button_CraftPulp
  if #menubutton = EUOButton2
     gosub Button_CraftScroll
  if #menubutton = EUOButton3
     gosub PauseCraft
    return

87
Crafting / Re: TG Crafting Factory 1.0
« on: July 21, 2015, 07:26:20 AM »
Sorry been out backpacking for a few weeks and I leave again in the morning.

I will run it all day today and note at what point it stops and use the F7 for you.

Stay tuned.

88
Script Debug / Re: Help with Tinkering section of a script please
« on: July 01, 2015, 08:52:45 AM »
Everything is running great now!

Thanks!

Ok so check the old window size and where the click is targeted then compare it to the new window size and where it should be clicking ...

89
Script Debug / Re: Help with Tinkering section of a script please
« on: June 30, 2015, 06:39:23 AM »
Thanks for the help. I am testing these now.

Ghost what did you tweak on yours. I am always trying to learn this stuff so that I don't have to keep bugging you all.....

90
Script Debug / Re: Help with Tinkering section of a script please
« on: June 29, 2015, 10:11:40 AM »
lol no i don't use any of the UOA stuff. I just haven't deleted all that just in case I screw it up lol

This is an old mining script I use and just started adjusting more towards myself in regards to what I wanted to do. It was suggested to me years ago.

is this what you are looking for.



Code: [Select]
Sub FindUsableMiningTool
   _fumtLoop:
      FindItem %DiggingTools C_ , %BackpackId
      If #FindKind <> -1
      {
         GoSub IsUsableMiningTool
         If ! #Result
         {
            IgnoreItem #FindId
            goto _fumtLoop
         }
      }
   IgnoreItem Reset
Return #FindId

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