Recent Posts

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11
Orion UO Scripts / Re: Auto Miner Update, 2.0 full rewrite
« Last post by braxusyang on March 21, 2025, 11:59:32 PM »
This is COOL~
12
Orion UO Scripts / Selling/Buying items
« Last post by Gaun on March 19, 2025, 07:04:18 PM »
Hi all, was wondering if any of you managed to sell/buy items from a Orion OA script? If so you might see what I'm missing here:

I am able to get the vendorList object and see the vendorListItems in it and their properties.
I made a shopList to test buying an item by Graphic but I can't seem to obtain it.

Code: [Select]
var slist = Orion.GetShopList("hammer");
var hammer = new ShopListItem("0x13E3");
slist.SetItems([hammer]);

Orion.Print(Orion.GetShopList("hammer")!=null);

Orion.Say("buy");
Orion.WaitForShop();
var vlist = Orion.GetCurrentVendorList();
Orion.Print("isBuyList: "+vlist.IsBuyList());
Orion.Print(vlist.Items().length+" items in shop")
vlist.Items().forEach(function (item){
if (item.Count()>0){
Orion.Print(item.Count()+" "+item.Name());
}
})
Orion.BuyCurrent("hammer");

Thank you !
13
Orion UO Scripts / Re: Auto Miner Update, 2.0 full rewrite
« Last post by toxaxa on March 14, 2025, 10:02:01 AM »
One of my more popular projects has been my lumberjack script. The auto miner I made was a little limited but still had quite a few downloads. Decided to level it up and release v2, which is light years beyond the old version. This core of the script is now fully functional (a complete rewrite), and has a range of pretty cool features that can be used quite a few different ways. This is pretty much the last beta version before it's fully functional with all the extra features but is fully able to strip mine caves as is. Anyone kind enough to test it out and give some feedback will be the first to get the official release, then after some run time to make sure everything is working I'll repost it here.

Thanks to the people giving feedback, Updates won't be this frequent in here just yet but I wanted to make sure people had access to a fully functional copy. 2.0.1 fixes the issues reading runes into memory. Another issue trying to run the script without a fire beetle has been pointed out and is on the TODO list, for now a fire beetle is needed.

eeee)
14
Orion UO Scripts / Re: Auto Miner Update, 2.0 full rewrite
« Last post by Crisis on March 12, 2025, 11:21:23 AM »
thank you bro

One of my more popular projects has been my lumberjack script. The auto miner I made was a little limited but still had quite a few downloads. Decided to level it up and release v2, which is light years beyond the old version. This core of the script is now fully functional (a complete rewrite), and has a range of pretty cool features that can be used quite a few different ways. This is pretty much the last beta version before it's fully functional with all the extra features but is fully able to strip mine caves as is. Anyone kind enough to test it out and give some feedback will be the first to get the official release, then after some run time to make sure everything is working I'll repost it here.

Thanks to the people giving feedback, Updates won't be this frequent in here just yet but I wanted to make sure people had access to a fully functional copy. 2.0.1 fixes the issues reading runes into memory. Another issue trying to run the script without a fire beetle has been pointed out and is on the TODO list, for now a fire beetle is needed.

Hello! If you are curious about this script, I would suggest going to the new member section. Read the stickied "good intros" and then make your own "good intro" so you can have your restricted access removed.
15
Orion UO Scripts / Re: Altiric's Amazing Archaeologist v1.0 - Cave Miner
« Last post by Anvil on March 08, 2025, 07:04:58 PM »
hello, how can i download this script?



Hello! If you are curious about this script, I would suggest going to the new member section. Read the stickied "good intros" and then make your own "good intro" so you can have your restricted access removed.
16
Orion UO Scripts / Re: Altiric's Amazing Archaeologist v1.0 - Cave Miner
« Last post by weisxx35 on March 08, 2025, 10:58:40 AM »
hello, how can i download this script?
17
Orion UO Scripts / Re: Auto Miner Update, 2.0 full rewrite
« Last post by weisxx35 on March 08, 2025, 10:41:00 AM »
thank you bro

One of my more popular projects has been my lumberjack script. The auto miner I made was a little limited but still had quite a few downloads. Decided to level it up and release v2, which is light years beyond the old version. This core of the script is now fully functional (a complete rewrite), and has a range of pretty cool features that can be used quite a few different ways. This is pretty much the last beta version before it's fully functional with all the extra features but is fully able to strip mine caves as is. Anyone kind enough to test it out and give some feedback will be the first to get the official release, then after some run time to make sure everything is working I'll repost it here.

Thanks to the people giving feedback, Updates won't be this frequent in here just yet but I wanted to make sure people had access to a fully functional copy. 2.0.1 fixes the issues reading runes into memory. Another issue trying to run the script without a fire beetle has been pointed out and is on the TODO list, for now a fire beetle is needed.
18
Orion UO Scripts / Re: Advanced PvP AutoHeal (Pots/Trap Box/Apples/Petals)
« Last post by OfficerDoofy on February 23, 2025, 12:32:57 AM »
So far it works really well. Please bare with me as I'm not a coder at all. The struggle I'm having is if I get off my mount and give it an all kill command while an auto heal function is activated it selects me for the mount to attack. Is there a way for the function to check if there is a waiting pet command?

Ill take a look at it later this evening.  I think i can fix that pretty easily.
19
Orion UO Scripts / Re: Advanced PvP AutoHeal (Pots/Trap Box/Apples/Petals)
« Last post by babayka on February 21, 2025, 01:54:56 PM »
nice bro !
20
Orion UO Scripts / Re: Advanced PvP AutoHeal (Pots/Trap Box/Apples/Petals)
« Last post by kallenuo on February 17, 2025, 02:00:53 PM »
So far it works really well. Please bare with me as I'm not a coder at all. The struggle I'm having is if I get off my mount and give it an all kill command while an auto heal function is activated it selects me for the mount to attack. Is there a way for the function to check if there is a waiting pet command?
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