Author Topic: Auto Miner Update, 2.0 full rewrite  (Read 10440 times)

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Offline weisxx35

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Re: Auto Miner Update, 2.0 full rewrite
« Reply #15 on: March 08, 2025, 10:41:00 AM »
thank you bro

One of my more popular projects has been my lumberjack script. The auto miner I made was a little limited but still had quite a few downloads. Decided to level it up and release v2, which is light years beyond the old version. This core of the script is now fully functional (a complete rewrite), and has a range of pretty cool features that can be used quite a few different ways. This is pretty much the last beta version before it's fully functional with all the extra features but is fully able to strip mine caves as is. Anyone kind enough to test it out and give some feedback will be the first to get the official release, then after some run time to make sure everything is working I'll repost it here.

Thanks to the people giving feedback, Updates won't be this frequent in here just yet but I wanted to make sure people had access to a fully functional copy. 2.0.1 fixes the issues reading runes into memory. Another issue trying to run the script without a fire beetle has been pointed out and is on the TODO list, for now a fire beetle is needed.

Offline Crisis

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Re: Auto Miner Update, 2.0 full rewrite
« Reply #16 on: March 12, 2025, 11:21:23 AM »
thank you bro

One of my more popular projects has been my lumberjack script. The auto miner I made was a little limited but still had quite a few downloads. Decided to level it up and release v2, which is light years beyond the old version. This core of the script is now fully functional (a complete rewrite), and has a range of pretty cool features that can be used quite a few different ways. This is pretty much the last beta version before it's fully functional with all the extra features but is fully able to strip mine caves as is. Anyone kind enough to test it out and give some feedback will be the first to get the official release, then after some run time to make sure everything is working I'll repost it here.

Thanks to the people giving feedback, Updates won't be this frequent in here just yet but I wanted to make sure people had access to a fully functional copy. 2.0.1 fixes the issues reading runes into memory. Another issue trying to run the script without a fire beetle has been pointed out and is on the TODO list, for now a fire beetle is needed.

Hello! If you are curious about this script, I would suggest going to the new member section. Read the stickied "good intros" and then make your own "good intro" so you can have your restricted access removed.

Offline toxaxa

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Re: Auto Miner Update, 2.0 full rewrite
« Reply #17 on: March 14, 2025, 10:02:01 AM »
One of my more popular projects has been my lumberjack script. The auto miner I made was a little limited but still had quite a few downloads. Decided to level it up and release v2, which is light years beyond the old version. This core of the script is now fully functional (a complete rewrite), and has a range of pretty cool features that can be used quite a few different ways. This is pretty much the last beta version before it's fully functional with all the extra features but is fully able to strip mine caves as is. Anyone kind enough to test it out and give some feedback will be the first to get the official release, then after some run time to make sure everything is working I'll repost it here.

Thanks to the people giving feedback, Updates won't be this frequent in here just yet but I wanted to make sure people had access to a fully functional copy. 2.0.1 fixes the issues reading runes into memory. Another issue trying to run the script without a fire beetle has been pointed out and is on the TODO list, for now a fire beetle is needed.

eeee)

Offline braxusyang

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Re: Auto Miner Update, 2.0 full rewrite
« Reply #18 on: March 21, 2025, 11:59:32 PM »
This is COOL~

Offline CityKitty

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Re: Auto Miner Update, 2.0 full rewrite
« Reply #19 on: March 28, 2025, 03:31:53 PM »
I'm just getting started with Orion and thought I'd try out this script. I can see it would be awesome but I'm having a lot of trouble.

First, I don't know whether "secure" refers to a box inside my house or the bank. It seems it wants the bank but, even though I've put a bank rune in there, it tells me it isn't in the right place.

Second, there does not appear any way to tell the script I'm using chivalry so will need to case sacred journey and not recall.

Third, it seemed to want to go to the secure with only around 30 ingots, way below weight limit.

I feel like I need a bit more of a tutorial, just because Orion is taking some getting used to after EasyUO. Any help greatly appreciated.
If you ain't the lead dog, the view never changes

Offline cardiff@nate.com

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Re: Auto Miner Update, 2.0 full rewrite
« Reply #20 on: April 12, 2025, 07:47:03 PM »
What a Nice Script!! Cool!! Great!!

plz add failmessage 501859

Offline rgp982

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Re: Auto Miner Update, 2.0 full rewrite
« Reply #21 on: April 13, 2025, 08:34:16 PM »
I know a little late but I will add what I've seen thus far.

First of all, awesome!

Things that I noticed:
1. It doesn't mine the whole cave if it's a large one (Malas outside of Umbra), it does a bit of it and then recalls to the next rune. I've combatted this by having multiple runes that to particular cave.
2. How do you distinguish the "secure" rune? Mine just recalls to it as part of the script. Tries to mine on my house where it looks like a cave and then recalls back to the spot again. Loops.

Edit: Is there a way to get the script to successfully cycle through runes? Mine just keeps going to the same rune over and over. Walks the dungeon, realizes nothing is to mine, recalls to the same spot. The timers eventually reset so it mines, it's just wasting quite a long time looping.
« Last Edit: April 23, 2025, 11:35:39 AM by rgp982 »

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