Thanks Endless, would you say the event movement is more efficient or path finding for movement of your char, or does it just boil down to preference? 
If you want presice movement .. ie 3 steps north 2 east 1 south .. etc Like you are moving around a house then use the single step method event macro 5 1 etc
If you want to just move to spot bla bla on your screen and you dont care how you get their and there no real obstacles use MOVE
If you want to move to a spot thats dynamically changing and you want to it figure-out how to get theier on the fly use event pathfind (event pathfind is the same as double clicking a spot on your screen and your char moves thier best it can) You have to use a loop or a wait in your code something like
repeat
event pathfind blabla
wait 5
until #charposx = ?? && #charposy= ?? etc
So pick and choose .. all these same options are available in stealth as well.