Show the most recent posts.
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Can't download a script? Please read the
Rules
Home
Help
Search
Posts
Recents
Tags
Calendar
Links
Discord
Dantes Inferno
Login
Register
ScriptUO
»
Official ScriptUO EasyUO Scripts
»
Scripting Chat
»
Check Box question
Add to Reputation:
What do you think of this post?
I agree
I disagree
Comment:
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Check Box question (Read 3358 times)
0 Members and 1 Guest are viewing this topic.
jcw
Jr. Member
Posts: 14
Activity:
0%
Reputation Power: 1
Respect:
+1
Referrals: 0
Check Box question
«
on:
July 29, 2014, 09:52:05 AM »
0
Is there any way to make a check box work like radio buttons? The only option that I have been able to make work (using yes/no) if cbYes is #true remake cbNo to #false. I was just wondering if there was a better way of doing that.
Logged
TrailMyx
Officially retired from UO
Administrator
Posts: 13314
Activity:
0%
Reputation Power: 154
Gender:
Viper!
Respect:
+3090
Referrals: 34
Re: Check Box question
«
Reply #1 on:
July 29, 2014, 11:34:06 AM »
0
You can do that, but you need to do the work yourself. What I do is to assign a state variable to each control, and then run through a loop that checks the state of each control and flips them accordingly. It's annoying, but possible.
Logged
Please read the ScriptUO site
RULES
Come play
RIFT
with me!
Print
Pages: [
1
]
Go Up
« previous
next »
Tags:
ScriptUO
»
Official ScriptUO EasyUO Scripts
»
Scripting Chat
»
Check Box question