First off, thank you for the cool update to the RE ver. 'L'.
Now then, before I get too involved with my next script update, I'm experimenting with error handling dealing with the RE. As you know, if a waypoint is too far away from the character (i.e. something blocking movement) the RE script displays the message " waypoint 666 in rail bla bla is far far away" ...or something like that. What I'd think would be a good option for the script writer using the RE is to have a call to disable error messages or at least pause the script until the error has been dealt with via the script making the call.
While I'm continuously debugging my script, every once in a while atm, I get that error display, and it's quite a bugger to load up the rail again after it stops, and get my character off again after testing the error handling part. As I have it set for the moment, I check if the #result = error, if it does, I make have my script deal accordingly with it, and seconds later, I'm off and running. However, if I'm afk, the error display generated by the RE is still present and can cause problems. (I hope I'm not too buzzed to where this post is not making sense

)
Personally, I suppose I could temporarily modify the RE to suit me, but I also think it'd be a worthwhile addition to the script itself.