Oh ok, that's what my looter does. Never thought of eval/eval/eval/loot/loot/loot. I wouldn't have thought that would make a difference.
In the end, it makes no difference. Looting takes the same amount of time. But it does give a perceivable delay before drag/drop begins. I guarantee the script is busy doing all kinds of magical things relevant to the looting experience. 
Do you have your looter posted anywhere? I don't really visit EUO much anymore.
Nope, I basicly made it because I needed SA items and unravel eval support. The claw didn't have it, I didn't have my own looter, and nothing better to do so I wrote one. It looks alot like the claw with the same basic setup. It only has one window for rules/stats/history. you add items (item types only, no special property eval) and it calls that unravel eval script from euo to eval all armor/weapons/jewlery and loots if it meets my score. It's really fast and works great for me. And being a person with no programing background at all and only knowing what I know from learning euo over the last few years I'm proud of it..

But I won't ever be releasing it for obvious reasons. It's so much like the claw in looks/setup that would be very rude on my part..