This is a message between Paulonius and I, but he's been busy, and I need some input.

This is about advanced pvm bush/necro/dexer tactics.
Ok some thoughts on counter attack. It works fine. Messes with the other specials a little, and doesn't play well with evade/confidence. Uses pixel scanning to activate. So it's a toss up. I see how it works with lightning strike. It turns ls off when you activate counter. That part works fairly nice. You miss a few more ls' but the bonus of hitting back when getting hit hard then parrying is good. I still think I like confidence better, because you don't have to activate it every time you get hit. You just turn it on, it lasts 15 seconds or so, then turn it on again. Less is more especially when you get almost the same benefit. There's so much going on in the script already, that turning something on once every 15 seconds is easy to implement too. This one you have to turn on every time you get hit basically... it's a toss up. Confidence is better imo, cause you can set up emergency evade. I'm going to use pixel scanning I think for a LOT in this script. Be a pain to setup, but if you set it up right, it will OWN any script out there. I can put logic on for evade, when emergency evade is active, it will "know" and not cast anything that will interrupt it for 8 seconds to give you that time to get healed and such. Does that make sense? Like do pixel scanning on the evade icon, and when its active, have it return out of the confidence sub until the evade isn't "active" anymore... also do that for counter attack. It interrupts evade also. If I have too many of those tho it will make the script way complicated for people.

Should that matter? Gimme some thoughts. I like the way pixel scanning works tho, compared to the buff bar scanner. It works well. Once it's setup tho and working, it's just amazing to watch.

My guy is straight wrecking miasma's atm, not even a HINT of danger from dying to them. Unless I do something stupid like switch weapons by hand while I'm fighting to test another one out. I've died a few times doing that. haha Also, pretty much any weapon works. I've used total crap and lived fine. I'll work on some logic for evade/confidence/counter to see if we can get them working better together. I think I'm going with the emergency evade only idea tho. That seems to be the key here. Same with confidence. How does, evade for 6-8 seconds, then confidence up to emergency health percent, then back to counter attack sound? I think thats the way to go in a heavy damage situation... where you are hurt bad. Always defaulting to curse weapon when it's timer is up tho for sure. I'm trying to keep everything health related working with one variable !EmergencyHealthPercentage, but I might add another... make it way more complicated tho. Any ideas on that? I could add a variable for every health related item to give the user REAL control over it all, or leave it set to one variable, that controls ALL health related options. Maybe that's options for the free compared to the Elite version.

I think in the end, complete control over your options is the way to go. I'm loath to dumb the script down because people can't figure things out... I pvp so I like tons of options and things that work well. If everythings pre configured for the script when people use it, and they screw it up, I can't support that.

Thoughts? Also, I'm considering doing a check for lowered stats to eat an apple. Instead of trying to scan the buff bar, why wouldn't just eating an apple when you stats are lowered worrk? I haven't done much thinking about it, but that should work? hmmm