Author Topic: Cleaning my old computer and ran across this... havent seen it in years  (Read 9020 times)

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Offline darianTopic starter

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Ultima Online  Beta Tester (September 23, 1997)

Dear Beta testers, fellow Origin development team members, and fellow citizens of the first ever true virtual world, Britannia:
Tomorrow, the world as you know it comes to an end. We are closing the beta test after the event planned for tomorrow.

You have just been part of something wondrous. Imagine now what you will be a part of in the future.

Consider what Ultima Online has been thus far. It has been over two years in the making: by far the largest, grandest, most complete virtual
world there has ever been. Since the pre-alpha test that many of you participated in over a year ago, we have come so very far. At that time we
tested a concept with some early art and some UNIX code running on a
couple of servers to see if the virtual world concept could work at all. Now here we are, many months of hard work later, and the
future looks bright indeed.

We have three worlds, three "shards of reality," running on server farms scattered across the United States. Each is a testament to the
future of online gaming. Each shard holds thousands of Earth-based players, many times more thousands of creatures, and tens of thousands
of adventures.

"But is it fun?" you ask.

Oh yes, it is. Over the past few days I have spent many, many hours traveling Britannia, sometimes openly in your company, and sometimes
discreetly following and observing. What I have seen amazes me.

I have witnessed brave adventurers delve deep into deadly dungeons in search of danger. I have watched businesses and whole industries
spring up to supply the needs of these adventurers. I have seen the blacksmiths auctioning off their wares in crowded squares, hiring miners
with guard escorts to bring them metal to forge, hiring bards to calm the
inevitable arguments and fights that break out in the fever of competition. I have seen intrepid crews take to the open ocean to seek new
islands, only to be surprised
by other crews on pirate ships armed with magic, ready to steal the contents of their cargo holds. I have seen people master the arcane and
difficult arts of magic, and become powerful mages capable of transforming their shape and walking down city streets, terrifying the populace.

I have seen a group of artists hold auditions for their play. I have seen a wrestling pit marked off in the dirt, and crowds calling out bets from
the sidelines. I have watched as scholars walked into moongates over and over, building tables of destinations, to try to unlock the patterns
 behind them. I have read the research into unknown magic, and waited
for players to discover the hints left for them. Newspapers have sprung up, and great libraries have been founded to gather the books of the
world in one place.

I have seen people build lives here. Build houses and businesses. Tame animals, and cry when they die. Bring old friends with them. Make new ones.

Found cities--shiny new ones like Mystery City, which organized its own town militia, and shanty-towns made of crates and abandoned furniture.
 Use whatever words you choose: people have made HOMES here. They have settled a new frontier, with all that implies--the joy of breaking
new ground, and the lack of conveniences it offers. The frustration
of meeting new, unknown obstacles, and the thrill of conquering them.
This game--no, this WORLD--has already become much more than any of us could have envisioned. Yet it is only now about to really begin.

We--all of us, game makers and game players alike--are walking down a new road together. What is this that we have made together? Is it an
Ultima, with a finite plot? Is it like other multiplayer games, with a clear goal to reach for? Is it just a huge medieval theme chat zone?

No, Ultima Online is far more than any one of these, it is more than all of these put together. It is an Ultima, with an epic plot as yet largely
unrevealed. It is a world. It is now our second home. A living, breathing, changing place, that will provide constantly varying experiences.

Just like the real world, the virtual economy and ecology will change--even fail in places--as players either exploit or care for it. As developers,
we will be challenged by keeping up with the "holes" in the "laws" of economy that players discover, just as a government must continue to pass
 laws to keep the economy and ecology of the real world on an even keel.

There is so much in the world of Britannia that you have seen... and you are about to see much more. Many of the updates that we have made
have not been part of the public beta test process. You have yet to see Britannia swept by rain and thunderstorms, or snow falling gently
during the winter. You have not seen a crystal blink to let you know your friend is
calling you with his own attuned crystal from across the world. You have not seen other things yet to come--the gatherings of necromancers
building dread towers
in clearings in the wilderness, the wonder of a magic carpet soaring high over the mountains, or the pride of being accorded the title
"Dragonslayer" by all who meet you, your deeds known and published to bulletin boards in the local taverns across the land. It will not be
long before we
see the first wedding, the first day that a couple who met in Britannia send news to us of their child born somewhere here in our world,
perhaps in Illinois, or Alaska, or Germany. These and many other things will be adding to the world of Britannia for months and even years to
come, providing you with excitement and challenges. We have not "finished" Ultima Online.
Finishing implies reaching an end. How does a world reach an end? It grows over time. It lives, it changes. It evolves. It becomes a community.

Come, join the development team, the gamemasters, Lord Blackthorn, and I, as we discover together where that evolution will lead. The world
where the future of role-playing resides. The place where we have all found another home...

Come live with us in the world of Britannia in Ultima Online!

-Lord British


Beware of Dragons, For thou art crunchy and taste good with Catsup

Offline Endless Night

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Re: Cleaning my old computer and ran across this... havent seen it in years
« Reply #1 on: October 18, 2009, 08:23:46 AM »
0
Wheres my magic carpet .. !!!

Very incitefull and all probably would have come to pass if ea didnt buy them out.
Outlaw Josey Wales - "Manwink, A Long Gone Scripty, and Endless are always teasing us with their private sections lol. What there realy saying is scripters rule and users drool."
Briza - "Your a living breathing vortex of usefulness."

Offline Abyss

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Re: Cleaning my old computer and ran across this... havent seen it in years
« Reply #2 on: October 18, 2009, 12:09:40 PM »
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Nice post. A really cool look back on old times.  :'(

Offline lordraith

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Thats really cool, ive been playin for only 8yrs, so ive never seen that, thx for shareing it. 8)
Hey, if the Mayan's were right... at least we dont need to xmas shop this year... being lazy pays off, in the end. :D

Offline Cstalker

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has it really been 14 years?  ??? wow

Offline Crome969

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Thats really cool, ive been playin for only 8yrs, so ive never seen that, thx for shareing it. 8)
An Corp
You successfully rescurected this Post after 2 Years of laying in its Grave.
Thank you!
I never had saw this thread and enjoyed it to read.

Crome

Offline gimlet

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Dang - it seems like yesterday!

(do you remember all the reverts at the start!?)

Offline lordraith

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HaHa, i didnt notice the post i was responding to was 2yrs old, but it was well worth reading  8)
Hey, if the Mayan's were right... at least we dont need to xmas shop this year... being lazy pays off, in the end. :D

Offline Masscre

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Dang - it seems like yesterday!

(do you remember all the reverts at the start!?)

Reverts where a daily thing essecially back during the beta phase of UO. do you remember the spring back trick gimlet?  The spring back trick worked great if you where ming and had like a thousand stones of ore in your backpack and hand it off to your buddy and move it like that.

Offline HardY-

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Re: Cleaning my old computer and ran across this... havent seen it in years
« Reply #9 on: January 11, 2013, 10:56:36 PM »
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we really need make ea sell uo to blizzard, or any other company wich like mmo

Offline dxrom

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Re: Cleaning my old computer and ran across this... havent seen it in years
« Reply #10 on: January 12, 2013, 12:14:55 AM »
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we really need make ea sell uo to blizzard, or any other company wich like mmo

How about not the scum bag company blizzard?

Regardless of their simple minded console games. Between the shitstorm that is hitting WoW, and that is d3. They have their own problems.
 
You want a company that actually care about their customers as much as their games and the quality of their games along with innovation? En Masse Entertainment.



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I do say, ol' Chap! Come play EVE Online! Why here is a 21 Day Free Trial!

Offline HardY-

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Re: Cleaning my old computer and ran across this... havent seen it in years
« Reply #11 on: January 12, 2013, 11:57:27 AM »
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level up games, have a good marketing too.

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