Author Topic: Field Calling  (Read 6359 times)

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Offline jtw1984Topic starter

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Field Calling
« on: January 14, 2010, 08:55:15 PM »
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This may be a dumb post, but one that I feel necessary to ask.

In my introduction I said I've only been playing 2-3 years, and not pvping all of that :D.

Anyways, when field fighting what are some basic rules if you are the caller?

I've been fortunate as to have some good pvp'rs kind of help me out over the past year, but in the field it does not seem to convert. I can call a name, but for some reason people dont react quick enough.

Does it come down to the people I'm fighting withs macro setup?

What I'm basically saying is: How in depth do people go? Is it normal to have to tell an archer to hit the person with mortal?

I'm curious to know how some do it! Thanks.

Offline manwinc

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Re: Field Calling
« Reply #1 on: January 14, 2010, 09:40:42 PM »
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Depends on your crew. Really you should have a game plan before you go in based on the team you are running.


Obviously Being able to hit a target "Quickly" when its called is dependant on 3 Things, and i'll rank them in order of speed of hitting the target.

1. Having that characters bar pulled (Super fast, you just double click a big ass bar)
2. Being Really Good at hitting CNTRL shft and clicking their Name/Bar
3. Having a select next mobile macro that you can cycle through them all really quick with

Tactics Should be addressed Before the fight,

If we are outnumbered don't try for a dismount until we can get them dispersed.
Your main bows in a field fight should be crossbow/Comp or Heavy (Something wtih running shot)
Which Direction The team will Break in case of an emergency/outnumbered needs to be established.
Targets needed to be chosen "Before" They are flagged on, especially with Dexxers, the attack on that character needs to be instantaneous, Disarm, Dismount, Mortal, Second mortal, concussion, bokuto etc etc etc depending on the group.


Beyond that everyone just needs to know how to play their template and what helps create a "Kill"
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

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Re: Field Calling
« Reply #2 on: January 14, 2010, 10:40:48 PM »
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If you aren't a very experienced pvper you shouldn't be calling fights. :)  Just my opinion... hehe

Offline jtw1984Topic starter

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Re: Field Calling
« Reply #3 on: January 16, 2010, 06:32:36 PM »
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Thanks for the advice.

Yeah I'm not the most experienced pvper, but I seem to have good smarts when it comes to field fighting. I usually do best when its me and just 1 or 2 other guys that know what they are doing.

When you get 10 guys in a group, and not all of them know what they are doing is when I have difficulty.

I was just wondering if anyone had some additional tactics :D

Thanks!

Offline OMGBurgers

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Re: Field Calling
« Reply #4 on: January 16, 2010, 06:54:32 PM »
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Here's a few things I'll tell my guys.

No need for map.  Stay on screen with eachother, work as a team, die as a team, win as a team.

I usually pick 3 players at a time of opposition & make it a point for everyone to get their  bars.  Those are the people who try to sync dump.  If they have their bars ahead of time there isn't a reason to not be able to kill em.

If you're cursed in a group fight, run off screen.  It usually means they're going to sync dump you.

If it's a decent sized fight I like to get one mage standing back GHealing so others don't have to do it so much.

Protection for certain grinders depending on disruptions.  I'd rather have people cast slow than fizzle over & over and lose fields, dispels etc.

Whenever someone gets dismounted always omen + para their pet and invs it.  Don't poison it, don't kill it (Unless it's non faction.  If a dread warhorse or superdragon is being annoying I make everyone switch to it and kill it.  (Dragon slayer bows/books are a must in my guilds)


I don't really have as good of a team as I'm used to for pvping.  Once you get a small group together and routinely do the same combos people should know what to do.

I love having a mage or two & two smart archers.  I have one archer armor ignore, as soon as the AI hits TAB OUT.  As soon the first archer hits the AI the other archer should para shot & then tab out.  Mages should dump the EXP while one curses and the other FS.  Archers should both AI soon as the FS animation hits & proceed w/ running shots if they don't die.

When I had a smart group of players we would do that w/ one mage & just destroy guilds.  Heck we used to do it w/ two archers lol.  I can remember raiding LD on Legends and taking a Neira from their guild on two archers.  We stacked on top of eachother, started up my bone cutter, xhealed eachother only when needed.  Equipped our faction ornys instead of the normal braclet & would just pick them off one at a time w/ parashot double wall combos.  Was so much fun haha.

All really comes down to having smart aware players.  I hate players who don't have sound on because they can't hear the Parashots or AI's and mess up the combos.  There's no reason to stare at your enemies bar waiting for the life to go down when you could be focusing on something else while listening for your key to start your sync'd combo.

I'm also picky on the people I play with.  I believe EVERYONE should have their guildies bars, mage or not.  Every dexer should have targeting on the scroll wheel imo.  Every dexer should have a use bandage key.  No reason why a dexer can't xheal a guildy thats running for his life on foot lol.  Clicking should be brought down to a bare minimum.  Attack last keys should exist.  Setting your enemy to lasttarget by the cursor should exist.

Conflag keys, apple keys, box keys, invs pot keys, res warhorse keys, mount/dismount keys, ethy key, bola key.  dexers w/ wall & tele scrolls.  Mages w/ bandies.  Undead talls on every dexer (Mage in wraithform = toast w/ undead slayer tally on).

Offline manwinc

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Re: Field Calling
« Reply #5 on: January 16, 2010, 07:42:17 PM »
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good to know about the wraith form Unead Tali Thing, Totally going to start carrying my undead slayer bow at the least :)
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

Offline Wilk

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Re: Field Calling
« Reply #6 on: January 16, 2010, 07:58:39 PM »
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Great post OMG.

Another thing to the original poster, it's best to drop the mages first. The mages are keeping the dexxers alive, not vice versa. Even though OMG wants all of his dexxers to be able to heal also, the truth of the matter is "most" dexxers do not heal anyone but themselves unfortunately (I'm talking about dexxers using aids, not 4/6ers like Twinkle McNugget).

The mages generally call the synch dump (mostly). A lot of groups like to establish who the opposing groups shot caller is, and eliminate him first. This is nice if you can get it done quickly. If it becomes a grind trying to get that one guy, and he's a very solid player, you can get into trouble once he stabilizes, and starts calling offensive shots vs your group while your group is still fixated on him.

Some groups fall apart once their main shot caller is down. Not as much in nonfaction group fights because they can get rezzed back up and get back into it. In factions, when the caller is down, a lot of times he's out of the fight for good. A good team player will get right back into it even though he's in stat, but more often then not when a faction guy goes down, he's done.

Personally, I like to take down the mages that aren't the top dogs in big fights. I like chopping down numbers from the support group. It's less of a grind to get a lot of mages, and once a mage here and a mage here get taken out, buh bye cross healing, and welcome to my world.

Offline NObama

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Re: Field Calling
« Reply #7 on: January 17, 2010, 12:04:55 PM »
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good to know about the wraith form Unead Tali Thing, Totally going to start carrying my undead slayer bow at the least :)

That works both ways...You're gonna take double damage from humans.  75 point flamestrikes burn.

 :)

Offline Wilk

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Re: Field Calling
« Reply #8 on: January 17, 2010, 02:20:40 PM »
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good to know about the wraith form Unead Tali Thing, Totally going to start carrying my undead slayer bow at the least :)

That works both ways...You're gonna take double damage from humans.  75 point flamestrikes burn.

 :)

Only if the person casting on you polymorphs into an orc, and it's a 25% spell damage increase.

Offline OMGBurgers

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Re: Field Calling
« Reply #9 on: January 17, 2010, 06:29:11 PM »
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Another thing to the original poster, it's best to drop the mages first. The mages are keeping the dexxers alive, not vice versa. Even though OMG wants all of his dexxers to be able to heal also, the truth of the matter is "most" dexxers do not heal anyone but themselves unfortunately (I'm talking about dexxers using aids, not 4/6ers like Twinkle McNugget).

Truth.

My good friend who just quit again was the best UO player I've ever played with imo.  We both xhealed on our dexers rather then ourselves.  When one was on foot we would keep running & hitting people with moving shots.  Then we would stop and just destory em with quad AIS or something.  They would be so focused on killing the on foot person they didn't understand why he wouldnt die lol.

Legends shard vs. our two man guild was the most fun I ever had.

Offline jtw1984Topic starter

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Re: Field Calling
« Reply #10 on: January 17, 2010, 06:31:38 PM »
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Yeah orc form with inscription on your character is crazy. Explo/fs/e bolt would take out some ppl. :D

Yeah, I guess what I need to do is get everyone together one night, and work on macros with everyone. Show people how to properly use them, and then after that start talking about some of the advice I see here.

Thanks!

Offline OMGBurgers

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Re: Field Calling
« Reply #11 on: January 17, 2010, 06:38:38 PM »
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Orc form usually only happens when you're going to kill someone from/in a house haha.

At a spawn noone ever goes orc because everyone's a wraith for the push through.

At our harrower yesterday I put my undead slayer on and whirlwinded a buncha wraiths on my sampire and just obliterated them lol.  I was laughing so hard I never seen so many pvpers die to a radiant scimitar :P

Offline jtw1984Topic starter

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Re: Field Calling
« Reply #12 on: January 17, 2010, 08:43:28 PM »
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Yeah i play a mage tamer. Sometimes I get really drunk, and bring the greater drag if we are against numbers.

Then I just go orc if I see a warrior with one. :D

It may be because I'm drunk though.

Alright 1st story from tonight!:

Me+ 3 people raid 7 ppl doing a champ spawn.

1.) I make sure everyone has everyones bars. We are all in party, map, and everyone knows the safe spot in case we need to regroup.
2.) Everyone is prepared.
3.) I tell everyone to stick together. Don't chase, but stick together, use smart tactics.
4.) I'm the only mage so I cast protection since everyone we are going to be fighting are mainly archers. My job is to call targets and really just keep an eye on peoples bars.

5.) We arrive at the battle. Immediately everyone disperses. I try to tell them to stick together, but they don't listen. I stay with 2 other people and we kill majority of them (They were a trammel guild, but practice is practice :D )

6.) One guy dies because he gets caught up 3 v 1. He is one that ran away.
7.) I tell the archers to para blow, then dismount and I'll cover his heals.
8.) Everything works good. We finish them off, but we are all reds so can't really finish spawn :D

So besides everyone running away and not staying organized things went okay. I used tactics I read here and they work good. I'm working on a few macros with guildmates such as selectnext (mobile) and attackselectedtarget and stuff like that.

Besides that everything went smooth. HOpefully we can improve quite a bit.

So do I get any critiques? :D

Offline OMGBurgers

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Re: Field Calling
« Reply #13 on: January 18, 2010, 01:30:01 PM »
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The best thing you can do as a caller is make your players stick together.  If you're fightning against another guild that's sticking together, that's the only way you're going to win unless you're just amazing pvpers against *bleep* bombs :P  It's just hard to do at times, especially when you have a bunch of rambos.  I tend to get a little blunt at times, but try not to ever yell.  Yelling and being a straight up *bleep* will make people lose respect for you, and never help with getting players to work as a whole.  Just remember as a caller you're the one who keeps players organized, you keep them going, you keep them motivated.  If you're not being pleasant & letting your players have fun when fightning, they're not going to want to continue.

UO isn't about winning, it's about having fun.  Make sure your players always know that.  Wether you're going to win or lose you're going out there as a team to have fun.  If it's going to be too intense or frusturating just go out there & do something crazy and have fun lol.

Offline jtw1984Topic starter

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Re: Field Calling
« Reply #14 on: January 18, 2010, 06:20:51 PM »
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Yeah we always have fun. We just have more fun winning :D.

But yeah, next time I'll have to try a different approach to getting everyone to stick together.

Maybe after 50-60 times calling I'll start to get the hang of it. haha

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