Freeshard Launching made easy! SUO Launcher HERE
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Is there a work around for this or is everyone just tossing out the fish steaks? Is that the answer to my problems just trash all the fish?
;-------------------------------------------------------------------------------sub TM_StandCorrectly namespace push namespace local SC finditem ENX G_5 if #FINDCNT <> 1 { display ok Cannot locate correct tillerman stop } else { set !tempy #FINDY - 3 set !tempx #FINDX - 1 move !tempx !tempy 0 4s } namespace popreturn
sub TM_StandCorrectly namespace push namespace local SC Set !Timeout #Scnt + 20 StandCorrectly: if #Scnt > !TimeOut Return #False finditem ENX G_5 if #FINDCNT <> 1 { display ok Cannot locate correct tillerman stop } else { set !tempy #FINDY - 3 set !tempx #FINDX - 1 Event Pathfind !tempx !tempy 0 } if #Charposx <> !TempX || #CharposY <> !Tempy Goto StandCorrectly namespace popreturn
agreed... this is one of my most used scripts