Really quick question, would this work for registering variables, I'm wayyyy to lazy to type out all 25 x 64 x 4 possibilites :S
for %TR_rune 1 64
{
for %TR_no 1 25
{
if %TR_x_ , %TR_rune , _ , %TR_no <> n/a
{
gosub TM_NGFS_RegisterVariables TheReapers_Log_Harvester std std TR_x_ , %TR_rune , _ , %TR_no TR_y_ , %TR_rune , _ , %TR_no TR_z_ , %TR_rune , _ , %TR_no TR_tt_ , %TR_rune , _ , %TR_no
}
}
}
gosub TM_NGFS_SaveVariables TheReapers_Log_Harvester
Now I understand that the "%" wouldn't normally appear in this gosub command, however, I'm using it to construct the variable name. So set of variables that would be called would be: "TR_x_1_1" "TR_y_1_1" "TR_z_1_1" and "TR_tt_1_1"
Next set would then be: "TR_x_1_2" "TR_y_1_2" "TR_z_1_2" and "TR_tt_1_2"
Until we reach: "TR_x_64_25" "TR_y_64_25" "TR_z_64_25" and "TR_tt_64_25"
I know it's a hell of a lot of variables, but when I've finished there will only be about 300, as not every tile will need to be recorded, instead of 6400
