Author Topic: C2's Lobster and Crab Farmer  (Read 92164 times)

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Offline Oracle

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Re: C2's Lobster and Crab Farmer
« Reply #375 on: July 28, 2017, 09:21:01 AM »
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This is so strange.  I started up the script to see if I could thoroughly debug it using F7.  I was watching it intently to see what my Fisherman was going to do...waiting, watching, waiting...he was performing as the Script was instructing him to perform.  Five minutes went by and to make a long story short...my Fisherman was setting the traps as he should and picking them up when they "bob'd" and replacing them etc. 

The Script was working...
ORACLE
Get me a Straw...because I suck...!
PIXEL CRACK -- Love it! Crave it! Want it! Got to have it!

Offline Crisis

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Re: C2's Lobster and Crab Farmer
« Reply #376 on: July 28, 2017, 10:00:11 AM »
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I downloaded the newest one and ran it for 3 hours with no issues. You can set how long it waits to pick up the "bobs" so you have a better chance for more in them.

Offline Oracle

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Re: C2's Lobster and Crab Farmer
« Reply #377 on: July 28, 2017, 10:46:00 AM »
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Thanks Crisis,

I will look into the script to make a change...
ORACLE
Get me a Straw...because I suck...!
PIXEL CRACK -- Love it! Crave it! Want it! Got to have it!

Offline enixfly

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Re: C2's Lobster and Crab Farmer
« Reply #378 on: January 14, 2018, 08:23:01 AM »
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C2's Lobster Trap Setter with bait 2.3c.txt

i will try this version to see if it still work well. thx anyway

Offline Crisis

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Re: C2's Lobster and Crab Farmer
« Reply #379 on: January 14, 2018, 08:30:38 AM »
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C2's Lobster Trap Setter with bait 2.3c.txt

i will try this version to see if it still work well. thx anyway

The one post to download was removed a long time ago. You may just want to go to the new member introductions and do a "good" introduction. I HIGHLY suggest that you read the stickies to see what constitutes a good intro and what is a bad intro before making yours.

Offline Broodking

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Re: C2's Lobster and Crab Farmer
« Reply #380 on: February 08, 2020, 05:30:53 AM »
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So my issue currently is I am doing land only 8 traps and all works well until she unloads at house then goes to recall to fishing spot and instead recalls to house...spell fizzles, tries to pathfind.  I have to pause, recall to docks, then press play and works again.  directions say to put house rune in fishing book.  am I labeling the rune incorrectly?

Offline Endless Night

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Re: C2's Lobster and Crab Farmer
« Reply #381 on: February 11, 2020, 05:16:26 AM »
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So my issue currently is I am doing land only 8 traps and all works well until she unloads at house then goes to recall to fishing spot and instead recalls to house...spell fizzles, tries to pathfind.  I have to pause, recall to docks, then press play and works again.  directions say to put house rune in fishing book.  am I labeling the rune incorrectly?

script doesnt read rune names.  You must place run in the correct position in the book as per top of script, Position 6 and 7 defaulty.
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Offline lit2fly

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Re: C2's Lobster and Crab Farmer
« Reply #382 on: August 25, 2020, 10:30:16 PM »
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Excellent script still working today.

Just one issue, the script uses TM's travel sub which requires %charname (not the system #charname variable) to be defined to scan journal for spell failure, but %charname is never defined in the script.

If you are using the script you can add this line inside "Edit here" section:

Code: [Select]
set %charname YOUR_CHAR_NAME_REPLACE_SPACE_WITH_UNDERSCORE_AND_NO_LORD_LADY_TITLE
or as simple as this if you don't have lord / lady title and no space in your name
Code: [Select]
set %charname #charname ;this will be wrong for people with lady / lord and space in their name
So if your char name is Lady Victoria Secret

add this

Code: [Select]
set %charname Victoria_Secret
« Last Edit: August 25, 2020, 10:37:49 PM by lit2fly »

Offline jenovauh

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Re: C2's Lobster and Crab Farmer
« Reply #383 on: October 29, 2020, 10:22:41 PM »
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I started testing this script version 2.3c. Settings using Legacy Boat, Recall, Legacy 10 and Just Home Only. Set ID for secure and bag, rename key and everything all good to go.

It recall to my large dragon ship and pathfind to the Tiller Man, start placing the Lobster trap one by one until it reach 10 of them. Immediately after the 10 traps are done, it started to collect all the traps without waiting for it to "bob". After that it will recall home with empty traps, open the secure container 2 time and recall back to ship, walk to tiller man, place 10 traps again, collect empty trap again and recall home and so on.

I check the set %waittimes 20 and set %minutes 3, I increased them by a lot and it doesn't help at all. Not sure how to fix this problem or it is only me having this problem. Need help from the expert here. Thanks a lot.

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