Author Topic: TrailMyx's Spell Icon manager  (Read 1941 times)

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Offline TrailMyxTopic starter

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TrailMyx's Spell Icon manager
« on: June 10, 2008, 11:43:42 AM »
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This is a silly set of subs I put together.  I'm putting it up so you can play and perhaps come up with something interesting.  But here's the gist.  Actually, a picture or two will speak more:



And:



There's a bit of test code attached, but this is really only for you guys to play with.  Not much I can do to support it, but perhaps you'll get some ideas.

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tool_spellicon1.txt
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Offline Khameleon

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Re: TrailMyx's Spell Icon manager
« Reply #1 on: July 30, 2008, 03:25:28 PM »
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wow.. this might come in handy since I'm probably the only person that does have all 64 spells onscreen.

Offline TrailMyxTopic starter

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Re: TrailMyx's Spell Icon manager
« Reply #2 on: July 30, 2008, 04:32:27 PM »
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Heh, I got bored one day.  Was looking into making a configurable spell icon manager, but this is as far as I got.
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Offline TrailMyxTopic starter

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Re: TrailMyx's Spell Icon manager
« Reply #3 on: July 23, 2009, 11:59:28 PM »
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Oh sure, this would work find for what you are thinking about.  That's kinda what I had in mind when I first came up with this set of subs.  I wanted to be able to "remember" where your spell icons were on the screen, and be able to reset this. 

In my bushido script, I use pixel sampling to see the status of the icons.  I can sense if the icons move and have the script reset the icon position.
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