thank you for the offer...I'll probably take a look at your code, cause I'm kinda interested in those "pathfind" sub.
Right now I'm trying to get a working A* pathfind sub written in lua (yeah, the infamous OpenEUO language...tbh i LOVE lua, it's just simple and straightforward...), but I'll work on some C# code too in the future.
It's just I don't like very much the "movement" subs existing now.
Pathfind alone, would work fine I guess, but it's spammy (and you cannot move more than about 20 tiles), while the Move command isn't so reliable, so for now, while i'm studing those pathfind algorithms, I'm just using a mixed "Move+Pathfind" sub.
It's kinda working for short movements (like those we're using in most rails), but sometimes you just need to say "Move(thereX, thereY)", even if the "spot" is kinda distant...so an A*pathfind would fit well there (without abusing it, cause the calculation "slow" most of the time...even more, when the distance is greater...)
Anyway, you gave me the answer I was looking for about clustered houses zones
