Downloaded Script and loved how smoothly the character walks. Not sure what the exact purpose of this Script is, but if it is to check for IDOCs then how are the IDOCs going to be identified? Will it make a rune in one of the blank runebooks? Will it notify you of the status of the IDOC? Does this run in Trammel, Felucca, Malas, and Tokuno? How is it going to use a Boat? Do you need to have one in your pack or have a Ship Key in the pack insured? Will the Script identify the House as Public or Private? --- My new passion for the game is to search for IDOCs. When you find one and then actually see the IDOC fall it is like opening a package at Christmas Time, never knowing what you are going to get!!!
Sorry for all the questions? I am a bit confused as to what this Script actually is going to do when it is completed and I read thru all the threads, posts, and even the header...
ORACLE
Outstanding questions Oracle, thanks for looking. Not sure what you mean by how smoothly the character walks, as there are no rails, ..unless the script moved towards a banker/minter. It that's the case, yw

.
On to your questions.
"
how are the IDOCs going to be identified?" : This part will mostly be taken care of by TM's Idoc finder/locator. I've found that his script works beautifully.
"
Will it make a rune in one of the blank runebooks?" : TM's Idoc finder/locater finds them, marks a rune to them and logs them in a text file.
"
Will it notify you of the status of the IDOC?" : Tm's script has a menu which does notify you of the status.
"
Does this run in Trammel, Felucca, Malas, and Tokuno?" : This question is THE one that drove me to make this script. Almost all Idoc scripts require YOU to do the moving. My script does it for you (and a whole hell of alot more!). It takes you to all the possible housing locations on any and all facets. In the User Config inside the script is an area where facets can be commented in/out if so chosen. Don't want to go to Fel? then simply comment it out.
"
How is it going to use a Boat? Do you need to have one in your pack or have a Ship Key in the pack insured?" : The boat sub has yet to really be written. My script atm simply checks if the option is selected. Ultimately, there will be specific places in the world of Brit where the script will automatically place and launch a boat. It also will depend on where in the script the character is. You must have a boat in your pack, and the key WILL be insured once placed.
"
Will the Script identify the House as Public or Private?" : Both TM's idoc script and mine will take notes on which are public and private (not that I think it matters). My script also knows what is a house and what is not. As house signs are also in towns and on other structures throughout the world, there are points that can be used to distinguish between what is a real player owned home, and what is not. I'm not sure if TM's script does this (I'm sure it may) but I definately made the effort to accomplish it.