i tried it again for awhile last night, with uo assist, without uo assist. with and without programs running in the background and same result
. Unfortunately im not a scripter, ive tried to learn and going to continue to try but i have no idea where to even start. I dont really understand why it worked perfectly and then all of a sudden didnt. I ran it last night for awhile, it saved all weapons cept for elemental damage ones. Everytime i saw a colored one i had to stop and pull it if i wanted it. So something is wrong with the elemental identifier. Im going to try some of your earlier versions and see if they work. Still an absolutely amazing script, once i can get it back up again 
EDIT* i just tried the 4.1.1 i believe, the one that was downloaded the most and funny thing was the second ten yielded an ssi25 100% poison wep but it didnt take it, so i grabbed it outta the bag before it got unraveled
. i had poison set at 90 and ssi at 30, so it wouldnt have taken it for the ssi properties. I'd like to see some more posts if anyone is having any problems with this, cuz if its just me i really dont wanna waste your time bc of something on my end. I just have no idea what could have changed
I talked this over with a friend of mine who uses this script a lot. He must have burned around 1000 hammers using this, without issues... So I really can't say why this is happening to you...
I even put the property check like EN suggested, so I don't really know what else it could be....
I just want to tell you how it works, so that maybe you can see something wrong with your setup.
It will make the weapon directly inside the unravel bag, and check it. If you already have a weapon in there before you start, it might not check the weapons properly, and thus unravel a weapon it should be keeping. Also, you shouldn't keep moving your mouse over stuff to check them, because it could mess up the gump waits...
Other than that, I'm really not sure what could be the issue...
If you want, you can add me on ICQ and I'll more than gladly try and make this work with you...
PS: If you want to see if a weapon is going to be unraveled or not, make sure you pause the script using the pause button, and then move your cursor over it, instead of checking it while the script is running.
For instance, you wait for it to make, say 10 weapons, and you pause it, before the unraveling. Then you check each weapon to see if they should be saved or not. And on the list on the right you will see the property that triggered the save action, if a weapon is to be saved.
EDIT: I've just tested this with the last 3 hammers I had... I checked weapon per weapon before it got unraveled, through all 3 hammers... All weapons with the selected properties were saved, with no exception... Including all elemental damage ones (I've set a minimum of 20 each elemental so that I could have more weapons that should be saved, to test this better)