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Gold Farming / Re: [Freeshard] Doom Artisan
« on: December 30, 2020, 08:45:19 PM »
Couldn't you just have it detect hidden like dexxers do manually in Doom? Thats what my friend did when he added chiv to it.
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you should check out 'the psychology of trading' by brett steenbarger, great trader's book about training yourself to be a good trader and get your mind into analyzing charts and trends.
That and Reminiscences of a Stock Operator.
Just add a user property "splintering weapon". After that you need to add a simple rule using this new user property. When you add that simple rule, you change the logic to ">=" and add what you want the trip point to be. For example if you are looking for weapons >= 20%, then you select your "splintering weapon" property, change the logic to ">=" and put "20" in the edit box next to the logic type and press "Add". This rule will then appear in your "Rules" pane. After that just select this simple rule and make it "Active"
actually it's IronPython.
If you need another examples, don't hesitate to ask
Well C# without debugging is like grabbing the engine but dont take the car
Not to kill your buzz, but I will suggest that you use the Davies Jones locker to find the X/Y locations. After that is just a matter of find the 4 corners. This build is trying every location u can dig up. I use it a while, while back and have some little hickup.
I believe someone write a quick text on how to do T-map now.
I use 780 for my fisherman. I also use a older easyUO build